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AI Insights · Timothy · June 2024

Top 5 Roguelike Games in Latin America Q2 2024

Discover the performance of the top 5 roguelike games in Latin America during Q2 2024, featuring download trends, revenue growth, and active user statistics.

Top 5 Roguelike Games in Latin America Q2 2024

Analyzing the performance of the top 5 roguelike games on a unified platform in Latin America during Q2 2024 reveals interesting trends in downloads, revenue, and active user engagement. This data comes from Sensor Tower, providing in-depth insights into the mobile gaming market.

Level Devil - NOT A Troll Game had a dynamic quarter. Downloads started strong with over 224K in the first week of April and peaked at approximately 273K in the week of April 22. However, there was a noticeable decline towards the end of the quarter, dropping to around 57K by the last week of June. Revenue showed fluctuations, peaking at about $157 in late April and experiencing a significant drop to $4 in mid-June before bouncing back to $142 by the end of the quarter. Weekly active users exhibited a similar trend, starting at 569K in early April, peaking at 705K in early June, and closing the quarter at 565K.

Hero Wars: Alliance demonstrated a steady performance. Downloads grew from 47K in early April to an impressive 89K by the end of June. Revenue also showed consistent performance, with notable peaks of around $92K in mid-May. Weekly active users remained robust, starting at 264K and increasing to approximately 313K by the end of the quarter.

Legend of Mushroom experienced a decline in downloads throughout the quarter, starting at 213K in early April and falling to about 8K by the end of June. Revenue followed a similar downward trend, starting at $133K and dropping to approximately $46K. Despite this, weekly active users remained relatively stable, starting at 545K and ending the quarter at around 582K.

Monster Survivors saw a significant increase in both downloads and revenue towards the end of the quarter. Downloads surged from around 9K in early April to over 63K by the end of June. Revenue also saw a substantial increase, peaking at $1.4K in the last week of June. Weekly active users grew steadily from 18K in early April to 117K by the end of June.

Looney Tunes™ World of Mayhem had a varied quarter. Downloads fluctuated, starting at 30K in early April, peaking at 61K in the second week, and ending the quarter at 49K. Revenue remained relatively stable, with minor fluctuations and peaking at around $9.3K in early April. Weekly active users saw a significant increase, starting at 39K and reaching 54K by the end of June.

For more detailed insights and further analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024